Size/Type: Medium Undead (Incorporeal)
Hit Dice: 3d12 (19 hp)
Initiative: + 2
Speed: Fly 40 ft. (good) (8 squares)
Armor Class: 13 (+ 2 Dex, + 1 deflection), touch 13, flat-footed 11
Base Attack/Grapple: +1/—
Attack: Incorporeal touch + 3 melee (1d6 Str)
Full Attack: Incorporeal touch + 3 melee (1d6 Str)
Space/Reach: 5 ft./5 ft.
Special Attacks: Create spawn, strength damage
Special Qualities: Darkvision 60 ft., incorporeal traits, + 2 turn resistance, undead traits
Saves: Fort + 1, Ref + 3, Will + 4
Abilities: Str —, Dex 14, Con —, Int 6, Wis 12, Cha 13
Skills: Hide + 8*, Listen + 7, Search + 4, Spot + 7
Feats: Alertness, Dodge
Environment: Any
Organization: Solitary, gang (2 – 5), or swarm (6 – 11)
Challenge Rating: 3
Treasure: None
Alignment: Always chaotic evil
Advancement: 4 – 9 HD (Medium)
Level Adjustment: —

A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.

A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.


Shadows lurk in dark places, waiting for living prey to happen by.

Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.

Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.

Skills: Shadows have a + 2 racial bonus on Listen and Spot checks and a + 4 racial bonus on Search checks. *A shadow gains a + 4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a – 4 penalty on Hide checks.


Mr. Shade, is a Shadow (a group of shadows) that is under the control of Ocultist Abigail Cromwell from the organization R.O.S.E.

Match-Attawaka: “Shadows can be recognized when in human form because they cast no shadow.”


d20 Modern: Heavens and Earths Galero