Wendigos

Wendigo, Witiko
IN FOLKLORE: The Wendigo (also known as Windigo, Weendigo, Windago, Windiga, Witiko, Wihtikow, and numerous other variants) is a mythical creature appearing in the mythology of the Algonquian people. It is a malevolent cannibalistic spirit into which humans could transform, or which could possess humans. Those who indulged in cannibalism were at particular risk, and the legend appears to have reinforced this practice as taboo.
Wendigo psychosis is a culture-bound disorder which involves an intense craving for human flesh and the fear that one will turn into a cannibal. This once occurred frequently among Algonquian Native cultures, though has declined with the Native American urbanization
Recently the Wendigo has also become a horror entity of contemporary literature and film, much like the vampire, werewolf, or zombie, although these fictional depictions often bear little resemblance to the original entity.
Witikos are notoriously hard to kill. “This thing is a good hunter in the day, but an unbelievable hunter at night.” The Witikos have few weakness, as far as weapons are concerned it can only be killed by iron, steel and silver. The most gruesome method of disposal is by shattering the creature’s ice heart with a silver stake and then dismembering the body with a silver axe.
http://en.wikipedia.org/wiki/Wendigo

IN GAME TERMS:
A wendigo has a Strong (Will Save DC:20) Attraction toward blood.
Attraction: The creature is compelled to move as fast as it can toward the source. On a successful Will save, the creature resists the compulsion. On a failed save, the creature moves toward the source at its maximum speed, taking the safest and most direct route. Once it reaches the source, the compelled creature seeks to possess it. If the source isn’t something the creature can easily possess, it gets a new save every round to break the compulsion. Even creatures immune to mind-affecting effects are susceptible to a source-induced attraction.

A wendigo has a Overpowering (Will Save DC: 25) Aversion to Silver:
Aversion: The creature finds the source repellant. On a failed save, the creature cannot approach or remain within 1d4 x10 feet of it. On a successful Will save, the creature overcomes its aversion and may approach the source freely. The aversion to silver is so strong that a wendigo can be traped behind a door that had a silver doorhandle.

A wendigo takes Strong (Will Save DC:20) Harm when in contact with iron, steel and silver:
Harm: Contact with the source harms the creature in some fashion. On a successful Fortitude save, the creature is stun by one combat turn and if he fails the save the creature takes +3d6 points of damage and is stun for 3 combat turns instead. Even creatures immune to effects that require Fortitude saves are susceptible to source-induced harm.

Urban Wendigo
An urban wendigo is generally 8 feet tall and weighs 400 pounds.

Species Traits

Wendigos have the following traits:

Rage (Ex): An urban wendigo that takes damage in combat flies into a berserk rage the following round, clawing and biting madly until either it or its opponent is dead. An enraged urban wendigo gains +4 Strength and + 4 Constitution, and takes a – 2 penalty Defense. The creature cannot end its rage voluntarily.

Rend (Ex): If an urban wendigo hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatially deals an additional 2d 6 +9 points of damage.

Ferocity (Ex): An urban wendigo is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

Peripheral Invisibility (Su): A side effect of the desolation that created the urban wendigo in the first place, the urban wendigo gains the benefit of invisibility, as the spell cast by a 10th-level Mage. By staying out of the direct, focused vision of city dwellers, the urban wendigo can roam the city unseen. Unlike the invisibility spell, any character looking in the general direction of the urban wendigo and taking an attack action to make a Spot check (DC = the urban wendigo’s Hide check) can see the urban wendigo if the check succeeds. Once a character sees an urban wendigo, that character is immune to its peripheral invisibility for 1 hour.

Scent (Ex): This ability allows the urban wendigo to detect approaching enemies, sniff out hidden foes, and track by scent.

Low-Light Vision (Ex): Urban wendigos can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

Skill Bonuses: Urban wendigos gain a + 10 species bonus on Balance, Climb, Jump, and Survival checks.

Urban Wendigo: CR 5; Large giant; HD 6d8+ 24; hp 51; Mas 19; Init + 1; Spd 40 ft.; Defense 17, touch 10, flat-footed 16 ( – 1 size, + 1 Dex, + 7 natural); BAB + 4; Grap + 14; Atk + 9 melee (1d6 + 6, claw) or + 4 ranged; Full Atk + 9 melee (1d6 + 6, 2 claws), + 4 melee (1d6 + 3, bite) or + 4 ranged; FS 5 ft. by 5 ft.; Reach 10 ft.; SQ rage, rend 2d6 + 9, ferocity, peripheral invisibility, scent, low-light vision; AL evil; SV Fort + 9, Ref + 3, Will + 4; AP 0; Rep + 0; Str 23, Dex 13, Con 19, Int 6, Wis 14, Cha 6.
Skills: Balance + 12, Climb + 18, Hide – 1, Jump + 18, Listen + 4, Spot + 4, Survival + 14.
Feats: Dodge, Mobility, Simple Weapons Proficiency.
Rage (Ex): When raging, the urban wendigo gains 12 hit points. Its other statistics change as follows: Mas 23; Defense 15, touch 8, flat-footed 14; Grap + 16; Atk + 11 melee (1d6 + 8, claw); Full Atk + 11 melee (1d6 + 8, 2 claws), + 6 melee (1d6 + 4, bite); SQ rend 2d6 + 12; SV Fort + 11; Str 27, Con 23; Climb + 20, Jump + 20.
Possessions: None.
Advancement: By character class.

FACT: The Wendigo in Eastwick Mansion’s Basement was Carter Bradford who turned cannibal and was first protected by his father and then captured by the Eastwicks. The Wendigo was responsable for the cattle mutilations on Bradford Fiedls (see timeline) and was part of the way the Eastwick Aunties kept their conven in a position of power.

2000 The wendigo is released and kills the Eastwicks Aunts. The Dream Warriors fight against him and leave him for death in the botton of crystal Lake.

2005 Running free from the last five years the Wendigo is responsable for the dissapearances of people around Crystal Lake and the closing of Crystal Lake Summer camp. He’s finally killed by the Dream Warriors in Chief John’s cabin. His icy heart broken in peaces, his decapitated with a silver tomahawk and his body burned.

RUMOR: Jack Fiddler’s Story:
Up until the last century, some Native Americans actively believed in, and searched for, Wendigoes. One of the most famous Wendigo hunters was Jack Fiddler. Fiddler was a Cree Indian who claimed that he killed at least 14 of the creatures in his lifetime. In October 1907, Fiddler and his son, Joseph, were tried for the murder of a Cree woman. Both men pleaded guilty but claimed that the murder was necessary because she had been possessed by the spirit of a Wendigo. Fiddler claimed that the woman was on the verge of transforming entirely into a Wendigo, and that she had to be killed before she murdered other members of the Cree tribe. Fiddler was ultimately imprisoned for this murder at the age of 87. Despite Fiddler’s alleged successes, Wendigoes are notoriously hard to kill. They have few weaknesses as far as weapons are concerned, only succumbing to iron, steel and silver. The most gruesome method of killing is to shatter the creature’s heart with a silver stake and then dismember the body with a silver axe.

Wendigos

d20 Modern: Heavens and Earths Masterofbbq