d20 Modern: Heavens and Earths
In Western folklore, a wandering sprite that is usually mischievous but often malicious. Goblins supposedly live in grottoes but attach themselves to households, where they are believed to bang upon pots and pans, snatch nightclothes off the bodies of sleeping people, move furniture at night, and flee after rapping on walls and doors. They are thought to help parents discipline children by rewarding the latter with presents when they are good and punishing them when they are disobedient. The word goblin derives from the Greek kobalos (“rogue”).
According to The Concise Oxford Dictionary of Current English, the name is probably derived from the Anglo-Norman gobelin (which was rendered, in Medieval Latin, as gobelinus, Norman goublin), which is probably a diminutive of Gobel, a name related to the word kobold (a German sprite). In addition, there also exist various other alternative spellings of the word goblin, including: Gobblin, gobeline, gobling, goblyn, gobelinus (Medieval Latin).
Hiisi, folletto, duende, tengu, Menninkäinen and kallikantzaroi are often translated into English as ‘goblins’. The Erlking and Billy Blind are sometimes called goblins. ‘Goblin’ is often used as a general term to mean any small mischievous being.
Goblin: CR 1/4; Small humanoid; HD 1d8; hp 4; Mas 11; Init + 1; Spd 30 ft.; Defense 13, touch 12, flat-footed 12 ( + 1 size, + 1 Dex, + 1 leather armor or small shield); BAB + 0; Grap – 5; Atk + 0 melee (1d2 – 1, slam or 1d4 – 1, knife); Full Atk + 0 melee (1d2 – 1, slam or 1d4 – 1, knife), or – 2 ranged (1d6, darr or croosbow bolt); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ darkvision 60 ft.; AL evil, tribe; SV Fort + 2, Ref + 1, Will + 0; AP 0; Rep + 0; Str 8, Dex 13, Con 11, Int 10, Wis 11, Cha 8.
Skills: Hide + 6, Listen + 3, Move Silently + 4, Read/Write Goblin, Speak Goblin, Spot + 3.
Feats: Alertness, Simple Weapons Proficiency.
Possessions: Knife, croosbow or one small sized weapon.
Advancement: By character class.