Crocodile

Crocodile
Species Traits

Aquatic: Crocodiles can move in water without making Swim checks and cannot drown in water.

Improved Grab (Ex): To use this ability, a crocodile must hit an opponent of its size or smaller with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.

Skill Bonus: Crocodiles gain a + 12 species bonus on Hide checks when submerged.

Medium-Size Crocodile: CR 2; Medium-size animal; HD 3d8 + 9; hp 22; Mas 17; Init + 1; Spd 20 ft., swim 30 ft.; Defense 15, touch 11, flat-footed 14 ( + 1 Dex, + 4 natural); BAB + 2; Grap + 6; Atk + 6 melee (1d8 + 6, bite), or + 6 melee (1d12 + 6, tail slap); Full Atk + 6 melee (1d8 + 6, bite), or + 6 melee (1d12 + 6, tail slap); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ aquatic, improved grab, low-light vision; AL none; SV Fort + 6, Ref + 4, Will + 2; AP 0; Rep + 0; Str 19, Dex 12, Con 17, Int 2, Wis 12, Cha 2.
Skills: Hide + 7 (+ 19 when submerged), Listen + 5, Spot + 5.
Feats: None.
Advancement: 4 – 5 HD (Medium-size); 6 – 7 HD (Large).

Huge Crocodile: CR 4; Huge animal; HD 7d8 + 28; hp 59; Mas 19; Init + 1; Spd 20 ft., swim 30 ft.; Defense 16, touch 9, flat-footed 15 ( – 2 size, + 1 Dex, + 7 natural); BAB + 5; Grap + 21; Atk + 11 melee (2d8 + 12, bite), or + 11 melee (1d12 + 12, tail slap); Full + 11 melee (2d8 + 12, bite), or + 11 melee (1d12 + 12, tail slap); FS 15 ft. by 15 ft.; Reach 10 ft.; SQ aquatic, improved grab, low-light vision; AL none; SV Fort 9, Ref + 6, Will + 3; AP 0; Rep + 0; Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2.
Skills: Hide + 0 (
4 while submerged), Listen + 5, Spot + 5.
Feats: None.
Advancement: 8 – 16 HD (Huge); 17 – 32 HD (Gargantuan).

Crocodile

d20 Modern: Heavens and Earths Galero