d20 Modern: Heavens and Earths
Engywood Theophrastus: “Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil. An alien known as Grey who has been slain by a force of terrible evil was inside the Secret Facility that was discovered by the Dream Warriors some years ago.”
I have found some files signed by doctor W. Faraday:
“A bodak looks like a gnarled version of a gray, with its face twisted into a fixed expression of horror mingled with madness. Its formerly large, dark eyes have turned milky-white, and its skin has turned from pale gray to a darker, more ashen shade. Bodaks pursue agendas that seem to mirror those of the grays in some dark way. Bodaks lurk in dark places, often near human settlements. At night, they emerge from their hiding places and attempt to carry off humans in some diabolical parody of the abductions they carried out in life. The major difference is that humans generally don’t survive the crude experiments to which the bodaks subject them.”
A bodak retains fleeting memories of its past life and can speak Common (or some other humanoid language).
Acid and Fire Resistance 20 (Ex): A bodak ignores the first 20 points of acid or fire damage from any single attack.
Damage Reduction 15/ +1 (Su): A bodak ignores the first 15 points of damage dealt by any nonmagical weapon. In campaigns without magic weapons, the GM can either disregard the bodak’s damage reduction or apply it only to certain types of weapons (ballistic, bludgeoning, piercing, slashing, or sonic/concussion). Death Gaze (Su): Any creature within 30 feet of a bodak that meets its gaze must succeed at a Fortitude save (DC 10 + 1/2 the bodak’s Hit Dice + its Charisma modifier) or die instantly. This ability is usable at will.
Electricity Immunity (Ex): A bodak is immune to electricity damage.
Flashbacks (Ex): Occasionally, a bodak sees something that reminds it of its past life. At the start of every encounter, there is a 5% chance that a bodak notices something about an opponent (randomly determined if more than one opponent is present) that triggers its memory of the past. When such a flashback occurs, the bodak takes no actions for 1 round, though it can defend itself normally. Thereafter, it takes a –2 morale penalty on all attack rolls directed at that opponent for the remainder of the combat.
Languages: A bodak does not speak.
Sunlight Vulnerability (Ex): The merest touch of sunlight sears a bodak’s tainted alien flesh. Each round of exposure to the direct rays of the sun deals 1 point of damage to the creature.
Undead: A bodak has the traits and immunities common to undead.
Bodak: CR 10; Small undead; HD 9d12; hp 58; Mas —; Init + 6; Spd 20 ft.; Defense 16, touch 13, flat-footed 14 (+ 1 size, + 2 Dex, + 3 natural); BAB + 4; Grap + 1; Atk + 7 melee (1d4 + 1, slam); Full Atk + 7 melee (1d4+1, slam); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ acid and fire resistance 20, damage reduction 15/silver, death gaze (DC 15), electricity immunity, flashbacks, sunlight vulnerability, undead; AL evil; SV Fort + 3, Ref + 5, Will + 7; AP 0; Rep + 0; Str 13, Dex 15, Con —, Int 6, Wis 12, Cha 12.
Skills: Hide + 11, Listen + 9, Move Silently + 11, Spot + 9.
Feats: Dodge, Improved Initiative.
Advancement: 10–18 HD (Medium-size); 19–27 HD (Large).
Advanced Bodak: CR 11; Medium-size undead; HD 12d12; hp 78; Mas —; Init + 6; Spd 20 ft.; Defense 14, touch 11, flatfooted 13 (+ 1 Dex, + 3 natural); BAB + 6; Grap + 9; Atk + 9 melee (1d6+3, slam); Full Atk + 9 melee (1d6+3, slam) or + 7 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; SQ acid and fire resistance 20, damage reduction 15/silver, death gaze (DC 17), electricity immunity, flashbacks, sunlight vulnerability, undead; AL evil; SV Fort + 4, Ref + 5, Will + 9; AP 0; Rep + 0; Str 17, Dex 13, Con —, Int 6, Wis 12, Cha 12.
Skills: Hide + 12, Listen + 11, Move Silently + 12, Spot + 11.
Feats: Dodge, Improved Initiative.